Visit the Hanging City/Learn of the Black Hole Forge ( Brittle Hollow). Explore Brittle Hollow - Access the Tower of Quantum Knowledge.Introduction on Timber Hearth - Find Launch Codes/Other Tutorials. OUTER WILDS DLC ACHIEVEMENTS HOW TOSteps 24-26 constitute the completion of the game and are located under the section How to Beat Outer Wilds If you're having trouble locating it, head to a planet's page to find information on each numbered entry: Use this numbered list as jumping off points for for possible locations to try and find. Should you need a nudge in a direction, this is the order in which we recommend you explore this solar system and uncover its mysteries. OUTER WILDS DLC ACHIEVEMENTS FULLWe recommend initially exploring each location on your own before seeking help to get the full Outer Wilds experience. How and where you go is of course up to you with this being a game with a heavy emphasis on exploration. You'll most likely be floating between various areas of each planet as you make your way through Outer Wilds' story. We've broken down this system by area of exploration with the individual key elements on each planet. The RegisterTranslationsFromFiles method will look in the folder path you give it for files named english.json, spanish_la.json, german.json, french.json, italian.json, polish.json, portuguese_br.json, japanese.json, russian.json, chinese_simple.json, korean.json, and Outer Wilds features a vast solar system to explore with tons of puzzles and mysteries to uncover. Similarly to make an icon for your mod, put an image in the folder with its name equal to the mod's name (not to its unique ID, just the human readable name from the manifest.json file in your mod). To create an icon for an achievement, put an image in this folder with its name equal to the uniqueID of the achievement. If you want custom icons to show up beside your achievements, simple add a folder called Icons to your mod. OUTER WILDS DLC ACHIEVEMENTS MODThere is an examples mod in the repo called TestAchievementMod which shows how to register achievements, register translations in two languages, and earn achievements on scene load, via the GlobalMessenger system, and using harmony patches. For example, if I were to add an achievement to New Horizons for discovering 5 planets, the uniqueID could be something like NEWHORIZONS.5PLANETS. The uniqueID field for your achievements should be unique not only in your mod, but among all mods. Then to access this in your mod, do: var AchievementsAPI = ("xen.AchievementTracker") īe sure to register achievements and their translations in the Start method of your mod so that they are set up immediately. Void RegisterTranslationsFromFiles(ModBehaviour mod, string folderPath) Void RegisterTranslation(string uniqueID, TextTranslation.Language language, string name, string description) Void RegisterAchievement(string uniqueID, bool secret, ModBehaviour mod) Set to false if you want to know each time you meet the requirements.Īdd this code to your mod for the Achievements+ API: public interface IAchievements
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